P+ - Meta Knight - Subaction - SpecialLwF
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Stats
IASA: |
None |
Hitboxes active: |
6-7 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x1dc |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
20 |
114 |
361 |
Slash |
Unknown(24) |
AD |
false |
1.3 |
8 |
9 |
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0 |
1 |
14 |
20 |
114 |
361 |
Slash |
Unknown(24) |
AD |
false |
1.3 |
8 |
9 |
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Scripts
Main
- AsyncWait(1.0)
- ChangeHurtBoxStateAll { state: Normal }
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(3.0)
- Subroutine(0x2b780)
- AsyncWait(5.0)
- Subroutine(0x1cbe8)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 125, bone: 0, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 23, graphic: 27, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 23, graphic: 23, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 14, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(4.0)
- Subroutine(0xf6a8)
- AsyncWait(30.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(5.0)
- Subroutine(0x2f600)
Other
- ModelChanger { reference: 1, switch_index: 2, bone_group_index: 2 }
- AsyncWait(1.0)
- ArticleVisibility { article_id: 0, visibility: true }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(5)] }
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
- AsyncWait(5.0)
- Rumble { unk1: 17, unk2: 0 }